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At lower levels, a small group of Orcs will provide a reasonable challenge at higher levels, tougher opponents such as Ogres and Dragons are encountered. The challenge of encounters is related to the current Dungeon level and the strength of the party. They were later released as an additional supplement in the Warhammer Quest magazine "Deathblow". Lizardmen are the only major race not to feature in the game. Monsters (creatures with no specific affiliation e.g.Monsters are broadly divided into the following species: Almost all Warhammer creatures of the time were included in the Bestiary section of the Roleplay Book. Treasure can be sold for gold, which can then be used to pay for training and advancement, as well as buying items essential to survival: healing, a weapon, extra armour, or magical talismans that evoke special abilities.Īll of the hostile creatures encountered by Warrior parties are known under the collective name of "Monsters". Objective Room treasure is sometimes collected once the warriors have killed all monsters within the given objective room or as a reward at the end of the Adventure.Dungeon Room treasure is collected after every group of Dungeon Monsters are killed.The game focuses on the acquisition of vast amounts of treasure, which is divided into two types: Primarily designed for four players, the original game continues the tradition of HeroQuest by supplying a Barbarian, Wizard, Dwarf, and Elf as its main Warriors. The game puts a strong emphasis on co-operative and thoughtful play by the players in order to survive against the myriad monsters they inevitably face. Mainly written by Andy Jones, Warhammer Quest utilizes a set of simple game mechanics to simulate the Warriors' actions as they explore and fight through the dungeons of the Old World.